- Size 548 MB
- Downloads 20 152
- Created 04-09-2018
- Changed 28-04-2019
- License Freeware
- VC 3D Virtual Cockpit
- MDL Native FSX and/or P3D
- Auto-install Installer version 10.5
Tested OK with FSX + FSX-SE + P3Dv1 + P3Dv2 + P3Dv3 + P3Dv4 Author : 'Jimi' Hendrix, Jamal 'SpIns' Ingram, Corrado La Posta No virus guaranteed
Protected by ImunifyAV Premium
Get the free setup package of F/A-18 Super Hornet Simulator 1.0 and read users' reviews on Droid Informer. The app can be launched on Android devices 2.3 and higher. It's safe to download this application. Retrocracy is the creator of the game which can be found in the Simulation Games category. FSX FA-18E Super Hornet Updated. This is an update for the FA-18E recently posted. That file revealed problems both with the VC window being opaque and the VC cockpit view. Now one can enjoy the VC interior and the view out of the VC cockpit. This is the whole aircraft. Original model by Team FS KBT. New configuration by Michael Pook.
It is imperative to read the documentation which includes a manual in English (accessible from your Documents) because it's not easy to handle the autopilot and all the rest of the avionics.The author reports that it is necessary to install 'VRS - TACKPACK' (payware) if you wish to use the Boeing F/A-18 weapons, it's of course optional.
The Rikoooo Auto Installer does everything, you do not have to worry about how to install this add-on.
The F/A-18 Hornet is a twin-engine, supersonic, all-weather, carrier-capable, multirole combat jet, designed as both a fighter and attack aircraft (hence the F/A designation). Designed by McDonnell Douglas (now Boeing) and Northrop, the F/A-18 was derived from the latter's YF-17 in the 1970s for use by the United States Navy and Marine Corps. The Hornet is also used by the air forces of several other nations, and since 1986, by the U.S. Navy's Flight Demonstration Squadron, the Blue Angels. (Source Wikipedia)
Screenshots made by Rikoooo :
Author : 'Jimi' Hendrix, Jamal 'SpIns' Ingram, Corrado La Posta
- Size 548 MB
- Downloads 20 152
- Created 04-09-2018
- Changed 28-04-2019
- License Freeware
- VC 3D Virtual Cockpit
- MDL Native FSX and/or P3D
- Auto-install Installer version 10.5
Tested OK with FSX + FSX-SE + P3Dv1 + P3Dv2 + P3Dv3 + P3Dv4 Author : 'Jimi' Hendrix, Jamal 'SpIns' Ingram, Corrado La Posta No virus guaranteed
Protected by ImunifyAV Premium
![Super Super](/uploads/1/2/5/7/125743161/721701673.jpg)
![Super Super](http://www.simviation.com/phpupload/uploads/1335067652.jpg)
Related Downloads
Last Updated
17-12-2019F/A-18 Combat Version. This is the Acceleration F/A-18 Hornet equipped with 20mm M61 cannon and a fully functional air-to-air gun mode found in the real F/A-18. With the two radar modes, the two gun sights and the flying tracers, the virtual dogfight will be very similar to a real one. You will not be able to shoot down other aircraft, but you will receive an immediate indication on your HUD if a bullet hit the bandit. The flight model is unchanged from the Acceleration F/A-18 except for allowing manually controlled flaps and reducing the arresting wire tension for smoother carrier landings. The HUD is an upgrade of the Realistic F/A-18 HUD by Jivko Rusev and Scott Printz, which allows ILS and TACAN navigation for aircraft carriers. You will also get a couple of additional gauges - an In-Flight Refueling Gauge, PLAT Camera and a Carrier Landing Gauge. By Jivko Rusev.
You will find a detailed description of the A/A Gun mode in the Air-to-Air Guns Manual that comes with the package.
Description of the additional gauges can be found in the folder.
INSTALLATION
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This package requires Flight Simulator X: Acceleration!
1. Copy the folder 'FA-18_Combat', contained in this package, to .
2. Copy the content of the 'Effects' folder, contained in this package, to .
3. Map the function 'Release Droppable Objects' to a button on your joystick and make sure the slider Repeat is all the way to the right (max).
2. Copy the content of the 'Effects' folder, contained in this package, to .
3. Map the function 'Release Droppable Objects' to a button on your joystick and make sure the slider Repeat is all the way to the right (max).
You can choose the aircraft by selecting 'Neutrino' in the Publisher drop-down menu.
NEW FEATURES
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Head-up Display
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1. Accurate F/A-18 HUD symbology
2. Transparent HUD glass
3. Blue/green color
4. Ground Proximity Warning System
5. Barometric/radar altitude
6. Caged mode
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1. Accurate F/A-18 HUD symbology
2. Transparent HUD glass
3. Blue/green color
4. Ground Proximity Warning System
5. Barometric/radar altitude
6. Caged mode
Carrier ILS/TCN Navigation
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1. Default Acceleration carrier: 111.00 MHz or TACAN channel 47X
2. Javier's Nimitz carrier: 112.00 MHz or TACAN channel 57X
3. Clemenceau carrier: 113.00 MHz or TACAN channel 77X
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1. Default Acceleration carrier: 111.00 MHz or TACAN channel 47X
2. Javier's Nimitz carrier: 112.00 MHz or TACAN channel 57X
3. Clemenceau carrier: 113.00 MHz or TACAN channel 77X
HUD Radar modes
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1. Radar Gun Acquisition (GACQ) sub-mode (20 degrees forward looking within 5 nm)
2. Radar Single Target Track (STT) sub-mode (TD Box, range and closure rate)
A/A Master Mode
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1. Air-to-air guns mode enabled with two gunsights:
1.1 Funnel Mode
1.2 Gun Director Mode (Gun Reticule with 'SHOOT' Cue)
2. Realistic Gun:
2.1 Precise ballistic trajectory of a 20mm PGU-28/B round fired by M61A1 Vulcan
2.2 HIGH/LOW rate of fire (6,000/4,000 rpm)
2.3 Feedback if target was hit
Additional Gauges
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1. Carrier Landing Gauge (Shift+7)
2. PLAT camera crosshairs (Shift+8)
3. In-Flight Refueling Gauge (Shift+9)
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1. Carrier Landing Gauge (Shift+7)
2. PLAT camera crosshairs (Shift+8)
3. In-Flight Refueling Gauge (Shift+9)
Flight Model
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The flight model is unchanged from the Acceleration Hornet except for manually controlled flaps for more realistic landing speeds and arrestor wire tension reduced for smoother landings.
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The flight model is unchanged from the Acceleration Hornet except for manually controlled flaps for more realistic landing speeds and arrestor wire tension reduced for smoother landings.
What the Combat Hornet doesn't do?
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You will not be able to shoot down people in mulitplayer or AI in free flight. Although this limitation can be overcome, I don't think it is necessary especially for gunnery practice. You will get immediate feedback on your HUD if you made a good shot.
Modifying for personal use
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If you wish to modify the Combat Hornet for your own personal use, you are free to do that. You can add textures, gauges, effects, sounds or change the .air file. Do not replace the aircraft.cfg or panel.cfg, only edit them as necessary!
KNOWN ISSUES
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1. With TrackIR, if you shift your head (left/right, up/down), the target box will not be exactly on top of the bandit. This is because the HUD is not collimated. Without TrackIR you will not experience this problem; there may be slight misalignment as you accelerate or decelerate, but it will still cover the target. Unfortunately HUD collimation can be provided only by the model designer. Even with misalignment, the SHOOT cue will give a correct signal to open fire.
2. To minimize the loss of HUD conformality with TrackIR, you can reduce the y-axis sensitivity and increase the deadzone.
3. You will not be able to fire in 2D cockpit view or external view. The trigger is active only in the virtual cockpit.
4. For some reason sharing the cockpit with another player in MP fails.
BETA TESTERS
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SPECIAL THANKS to the beta testing team: Orion Lyau, Christian 'Sludge' Snow, Benjamin 'Afterburn' Rothstein, Razgriz, Sonofabeech, Capthaltli, Mickey_Techy, IRONDAN, Steven Frost, Peter797, Frankwi, Paul French, Randall Freeman, DButler.
Thanks to Orion Lyau for his help in editing the manual.
ADDITIONAL CREDITS
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In-Flight Refueling Gauge by Andy Niko & Jivko Rusev
PLAT Camera crosshairs by Jivko Rusev
Carrier Landing Gauge by Jivko Rusev
Sound Gauge (dsd_xml_sound3) by Doug Dawson
Transparent HUD glass by Enrico B.
F/A-18 Combat Version in flight refueling.